There are a couple layers to consider - asset value of defense vs offense, and game day experience of offense vs defense.
The more important thing is the relative asset value to offense. This is determined by the depth at each IDP position, and it’s nice to create the same or at least somewhat competitive positional scarcity with offense. If you have never done IDP and are using something like 1 QB, 2 RB, 2 WR, 1 TE, a good place to start is x3 DL, x3 LB, x3 DB, and x1 DFLX, with a future expansion to what Big 3’s IDP Madness does with x4 DL, x4 LB, x4 DB, and x2 DFLX, which is more suited for offenses like 1 QB, 2 RB, 3 WR, 1 TE, 2 FLEX, 1 SFLX.
That all said, having the scoring look comparable on game day is very nice to have and the thing your league mates are most likely to complain about first if it isn’t balanced. In my offense + IDP league, I use Half PPR with 0.5 TEP (Tight End Premium/Bonus), Scott Fish Bowl Passing scoring (6 TD, -4 INT, 0.5 Completion and -1 Incompletion to provide bonus or penalty if over or under 66% completion rate, also I threw in -4 lost fumble for all players to match the penalty for INT turnover).
Regarding game day balance, I also plan to add Half PP1D (Points Per 1st Down) once my platform, League Tycoon, supports it, with 0.5 for receiving first downs, 0.5 for rushing first downs, and 0.5 TEP for either of those types of first downs. I think adding Half PP1D to Half PPR is the sweet spot for offense matching Big 3 IDP scoring on game day.
Do you ever find that kick return yards are overvalued at 1 yard = 0.1 point? It always felt fine for punt return yards, but is that the sweet spot for kick return yards, too, after the rule changes in 2011?
Would you recommend this scoring to an offense + IDP league? If so, does it go along with PPR or hPPR? QBs passing for 6pts or 4pts?
There are a couple layers to consider - asset value of defense vs offense, and game day experience of offense vs defense.
The more important thing is the relative asset value to offense. This is determined by the depth at each IDP position, and it’s nice to create the same or at least somewhat competitive positional scarcity with offense. If you have never done IDP and are using something like 1 QB, 2 RB, 2 WR, 1 TE, a good place to start is x3 DL, x3 LB, x3 DB, and x1 DFLX, with a future expansion to what Big 3’s IDP Madness does with x4 DL, x4 LB, x4 DB, and x2 DFLX, which is more suited for offenses like 1 QB, 2 RB, 3 WR, 1 TE, 2 FLEX, 1 SFLX.
That all said, having the scoring look comparable on game day is very nice to have and the thing your league mates are most likely to complain about first if it isn’t balanced. In my offense + IDP league, I use Half PPR with 0.5 TEP (Tight End Premium/Bonus), Scott Fish Bowl Passing scoring (6 TD, -4 INT, 0.5 Completion and -1 Incompletion to provide bonus or penalty if over or under 66% completion rate, also I threw in -4 lost fumble for all players to match the penalty for INT turnover).
Regarding game day balance, I also plan to add Half PP1D (Points Per 1st Down) once my platform, League Tycoon, supports it, with 0.5 for receiving first downs, 0.5 for rushing first downs, and 0.5 TEP for either of those types of first downs. I think adding Half PP1D to Half PPR is the sweet spot for offense matching Big 3 IDP scoring on game day.
Do you ever find that kick return yards are overvalued at 1 yard = 0.1 point? It always felt fine for punt return yards, but is that the sweet spot for kick return yards, too, after the rule changes in 2011?